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SUKIMA: The Creeping Gap - Steam Copies Sold & Revenue Statistics

SUKIMA: The Creeping Gap

Game information

$3.99

27 Mar 2026

tesakiza

tesakiza

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(17)

Links

Game information

$3.99

tesakiza

tesakiza

27 Mar 2026

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(17)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Gross May 2026 Net May 2026
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $3.99. USD reference tier: $3.99.

Tracked in GameSensor as of 2026-06-06. List tiers exclude tax; Steam checkout totals can differ.

SUKIMA: The Creeping Gap: the storefront tied to USD storefront tier (default international) shows $3.99 as of 2026-06-06, with USD reference $3.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for SUKIMA: The Creeping Gap on this localized page?
Our snapshot on 2026-06-06 shows about $3.99 for the storefront tier paired with this language view, alongside a USD tier of $3.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for SUKIMA: The Creeping Gap?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


SUKIMA: The Creeping Gap was released on Steam on February 2, 2026 and has been available for 4 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by tesakiza, and their 2th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of SUKIMA: The Creeping Gap is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Japanese
• Korean
• English.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for SUKIMA: The Creeping Gap is very positively.

Compared to the studio’s previous release - Blind Bullet - the game currently holds a lower rating. Its sales performance is % relative to over the same number of days after release.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by tesakiza. This comparison helps position SUKIMA: The Creeping Gap within the studio’s broader commercial history.

Within the full catalog of the publisher tesakiza, SUKIMA: The Creeping Gap currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.