Paid

TY the Tasmanian Tiger - Steam Copies Sold & Revenue Statistics

TY the Tasmanian Tiger

Game information

$14.99

21 Mar 2016 EARLY ACCESS
12 Dec 2016 FULL RELEASE

Krome Studios

Krome Studios

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2694)

Links

Game information

$14.99

Krome Studios

Krome Studios

21 Mar 2016 EARLY ACCESS
12 Dec 2016 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2694)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$1M$800K
Gross May 2026 Net May 2026
Copies Sold
100K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $14.99. USD reference tier: $14.99.

Tracked in GameSensor as of 2026-06-18. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2016-03-21, the Steam USD tier moved about 51%.

TY the Tasmanian Tiger: the storefront tied to USD storefront tier (default international) shows $14.99 as of 2026-06-18, with USD reference $14.99. We plug these tracked tiers into the review-based gross model.

TY the Tasmanian Tiger shipped on Steam as Early Access on 2016-03-21 and lists a 1.0 date of 2016-12-12; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for TY the Tasmanian Tiger on this localized page?
Our snapshot on 2026-06-18 shows about $14.99 for the storefront tier paired with this language view, alongside a USD tier of $14.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for TY the Tasmanian Tiger?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was TY the Tasmanian Tiger ever Early Access on Steam?
Yes. Early Access began on 2016-03-21 and the public 1.0 window is 2016-12-12; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for TY the Tasmanian Tiger?
Between 2016-03-21 and the latest snapshot we store, the USD tier moved roughly 51%.

Information


TY the Tasmanian Tiger was released on Steam on March 21, 2016 and has been available for 3 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 5th title released by Krome Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of TY the Tasmanian Tiger is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Spanish
• French.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for TY the Tasmanian Tiger is very positively.

Compared to the studio’s previous release - Toy Soldiers: Complete - the game currently holds a higher rating. Its sales performance is 237% higher relative to Toy Soldiers: Complete over the same number of days after release.

Overall, sales are 413% higher compared to the average performance of the last 4 paid titles released by Krome Studios. This comparison helps position TY the Tasmanian Tiger within the studio’s broader commercial history.

Within the full catalog of the publisher Krome Studios, TY the Tasmanian Tiger currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.