Paid

Gravity Lab - Steam Copies Sold & Revenue Statistics

Gravity Lab

Game information

$14.99

21 Oct 2016 EARLY ACCESS
18 May 2017 FULL RELEASE

Mark Schramm

Mark Schramm

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(38)

Links

Game information

$14.99

Mark Schramm

Mark Schramm

21 Oct 2016 EARLY ACCESS
18 May 2017 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(38)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$30K$20K
Copies Sold
2K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $14.99. USD reference tier: $14.99.

Tracked in GameSensor as of 2026-07-01. List tiers exclude tax; Steam checkout totals can differ.

Gravity Lab: the storefront tied to USD storefront tier (default international) shows $14.99 as of 2026-07-01, with USD reference $14.99. We plug these tracked tiers into the review-based gross model.

Gravity Lab shipped on Steam as Early Access on 2016-10-21 and lists a 1.0 date of 2017-05-18; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Gravity Lab on this localized page?
Our snapshot on 2026-07-01 shows about $14.99 for the storefront tier paired with this language view, alongside a USD tier of $14.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Gravity Lab?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Gravity Lab ever Early Access on Steam?
Yes. Early Access began on 2016-10-21 and the public 1.0 window is 2017-05-18; compare marketing beats before and after each milestone.

Information


Gravity Lab was released on Steam on October 21, 2016 and has been available for 8 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Mark Schramm, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Gravity Lab is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Gravity Lab is fairly positive.

Compared to the studio’s previous release - Nighttime Terror VR: Dessert Defender - the game currently holds a higher rating. Its sales performance is 471% higher relative to Nighttime Terror VR: Dessert Defender over the same number of days after release.

Overall, sales are 205% higher compared to the average performance of the last 3 paid titles released by Mark Schramm. This comparison helps position Gravity Lab within the studio’s broader commercial history.

Within the full catalog of the publisher Mark Schramm, Gravity Lab currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.