Paid

Dungeons of Betrayal - Steam Copies Sold & Revenue Statistics

Dungeons of Betrayal

Game information

$0.79

17 Oct 2017 EARLY ACCESS
20 Jun 2019 FULL RELEASE

SA Industry

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(67)

Links

Game information

$0.79

SA Industry

17 Oct 2017 EARLY ACCESS
20 Jun 2019 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(67)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K$10K
Gross May 2026 Net May 2026
Copies Sold
3K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $0.79. USD reference tier: $0.79.

Tracked in GameSensor as of 2026-06-30. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2017-10-03, the Steam USD tier moved about -82%.

Dungeons of Betrayal: the storefront tied to USD storefront tier (default international) shows $0.79 as of 2026-06-30, with USD reference $0.79. We plug these tracked tiers into the review-based gross model.

Dungeons of Betrayal shipped on Steam as Early Access on 2017-10-17 and lists a 1.0 date of 2019-06-20; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Dungeons of Betrayal on this localized page?
Our snapshot on 2026-06-30 shows about $0.79 for the storefront tier paired with this language view, alongside a USD tier of $0.79. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Dungeons of Betrayal?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Dungeons of Betrayal ever Early Access on Steam?
Yes. Early Access began on 2017-10-17 and the public 1.0 window is 2019-06-20; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Dungeons of Betrayal?
Between 2017-10-03 and the latest snapshot we store, the USD tier moved roughly -82%.

Information


Dungeons of Betrayal was released on Steam on October 17, 2017 and has been available for 8 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Darkelite Studio Inc, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Dungeons of Betrayal is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Turkish
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Dungeons of Betrayal is fairly positive.

Compared to the studio’s previous release - Memories of a Vagabond - the game currently holds a lower rating. Its sales performance is 1640% lower relative to Memories of a Vagabond over the same number of days after release.

Overall, sales are 870% lower compared to the average performance of the last 2 paid titles released by Darkelite Studio Inc. This comparison helps position Dungeons of Betrayal within the studio’s broader commercial history.

Within the full catalog of the publisher SA Industry, Dungeons of Betrayal currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.