Paid

逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS - Steam Copies Sold & Revenue Statistics

逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS

Game information

$4.89

5 Feb 2026

Matrix

Matrix

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4)

Links

Game information

$4.89

Matrix

Matrix

5 Feb 2026

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners June 2026
Wishlist on release date 2026-02-05
0.3K
Conversion of the Wishlist30 days after release
24%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.89. USD reference tier: $4.89.

Tracked in GameSensor as of 2026-07-10. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2026-02-06, the Steam USD tier moved about -22%.

逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS: the storefront tied to USD storefront tier (default international) shows $4.89 as of 2026-07-10, with USD reference $4.89. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about -22% (tracked from 2026-02-06).

Quick answers

What Steam list-price tier does GameSensor mirror for 逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS on this localized page?
Our snapshot on 2026-07-10 shows about $4.89 for the storefront tier paired with this language view, alongside a USD tier of $4.89. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for 逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for 逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS?
Between 2026-02-06 and the latest snapshot we store, the USD tier moved roughly -22%.

Information


逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS was released on Steam on February 5, 2026 and has been available for 5 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by Matrix, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of 逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Japanese
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for 逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS is very positively.

Compared to the studio’s previous release - Brigandine The Legend of Runersia - the game currently holds a higher rating. Its sales performance is 135551% lower relative to Brigandine The Legend of Runersia over the same number of days after release.

Overall, sales are 51274% lower compared to the average performance of the last 4 paid titles released by Matrix. This comparison helps position 逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS within the studio’s broader commercial history.

Within the full catalog of the publisher Matrix, 逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS currently ranks 2 among the most financially successful projects Mukuro no Rasen on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.