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CivCity: Rome - Steam Copies Sold & Revenue Statistics

CivCity: Rome

Game information

$9.99

6 Apr 2007

2K

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(935)

Links

Game information

$9.99

2K

6 Apr 2007

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(935)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$300K$200K
Gross May 2026 Net May 2026
Copies Sold
30K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $2.49. USD reference tier: $2.49.

Tracked in GameSensor as of 2026-06-19. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2007-04-06, the Steam USD tier moved about -75%.

CivCity: Rome: the storefront tied to USD storefront tier (default international) shows $2.49 as of 2026-06-19, with USD reference $2.49. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about -75% (tracked from 2007-04-06).

Quick answers

What Steam list-price tier does GameSensor mirror for CivCity: Rome on this localized page?
Our snapshot on 2026-06-19 shows about $2.49 for the storefront tier paired with this language view, alongside a USD tier of $2.49. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for CivCity: Rome?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for CivCity: Rome?
Between 2007-04-06 and the latest snapshot we store, the USD tier moved roughly -75%.

Information


CivCity: Rome was released on Steam on April 6, 2007 and has been available for 2 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 5th title released by Firaxis Games, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of CivCity: Rome is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• French
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for CivCity: Rome is moderately.

Compared to the studio’s previous release - Sid Meier's Civilization® IV - the game currently holds a lower rating. Its sales performance is 653% higher relative to Sid Meier's Civilization® IV over the same number of days after release.

Overall, sales are 7423% lower compared to the average performance of the last 4 paid titles released by Firaxis Games. This comparison helps position CivCity: Rome within the studio’s broader commercial history.

Within the full catalog of the publisher 2K, CivCity: Rome currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.