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ENDLESS Space™ 2 - Steam Copies Sold & Revenue Statistics

ENDLESS Space™ 2

Game information

$9.99

6 Oct 2016 EARLY ACCESS
18 May 2017 FULL RELEASE

AMPLITUDE Studios

AMPLITUDE Studios

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(22915)

Links

Game information

$9.99

AMPLITUDE Studios

AMPLITUDE Studios

6 Oct 2016 EARLY ACCESS
18 May 2017 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(22915)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$23M$14M
Gross May 2026 Net May 2026
Copies Sold
800K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $39.99. USD reference tier: $39.99.

Tracked in GameSensor as of 2026-06-19. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2016-10-06, the Steam USD tier moved about 33%.

ENDLESS Space™ 2: the storefront tied to USD storefront tier (default international) shows $39.99 as of 2026-06-19, with USD reference $39.99. We plug these tracked tiers into the review-based gross model.

ENDLESS Space™ 2 shipped on Steam as Early Access on 2016-10-06 and lists a 1.0 date of 2017-05-18; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for ENDLESS Space™ 2 on this localized page?
Our snapshot on 2026-06-19 shows about $39.99 for the storefront tier paired with this language view, alongside a USD tier of $39.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for ENDLESS Space™ 2?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was ENDLESS Space™ 2 ever Early Access on Steam?
Yes. Early Access began on 2016-10-06 and the public 1.0 window is 2017-05-18; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for ENDLESS Space™ 2?
Between 2016-10-06 and the latest snapshot we store, the USD tier moved roughly 33%.

Information


ENDLESS Space™ 2 was released on Steam on October 6, 2016 and has been available for 8 months.

According to GameSensor analytics, in May 2026, the game sold 1K copies, generating a total Steam revenue of $40K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by AMPLITUDE Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of ENDLESS Space™ 2 is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for ENDLESS Space™ 2 is positively.

Compared to the studio’s previous release - Dungeon of the ENDLESS™ - the game currently holds a lower rating. Its sales performance is 413% higher relative to Dungeon of the ENDLESS™ over the same number of days after release.

Overall, sales are 173% higher compared to the average performance of the last 4 paid titles released by AMPLITUDE Studios. This comparison helps position ENDLESS Space™ 2 within the studio’s broader commercial history.

Within the full catalog of the publisher AMPLITUDE Studios, ENDLESS Space™ 2 currently ranks 2 among the most financially successful projects HUMANKIND™ on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.