Paid United Kingdom United States

F1 2016 - Steam Copies Sold & Revenue Statistics

F1 2016

Game information

$9.99

18 Aug 2016 EARLY ACCESS
7 Sep 2016 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4514)

Links

Game information

$9.99

18 Aug 2016 EARLY ACCESS
7 Sep 2016 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4514)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$7M$4M
Gross May 2026 Net May 2026
Copies Sold
100K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-26. List tiers exclude tax; Steam checkout totals can differ.

F1 2016 shipped on Steam as Early Access on 2016-08-18 and lists a 1.0 date of 2016-09-07; benchmarking should split those windows.

Developer/publisher countries stored for this title include United Kingdom, United States, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for F1 2016?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was F1 2016 ever Early Access on Steam?
Yes. Early Access began on 2016-08-18 and the public 1.0 window is 2016-09-07; compare marketing beats before and after each milestone.

Information


F1 2016 was released on Steam on August 18, 2016 and has been available for 10 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 9th title released by Codemasters, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of F1 2016 is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• German
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for F1 2016 is positively.

Compared to the studio’s previous release - DiRT Rally - the game currently holds a lower rating. Its sales performance is 645% lower relative to DiRT Rally over the same number of days after release.

Overall, sales are 209% lower compared to the average performance of the last 4 paid titles released by Codemasters. This comparison helps position F1 2016 within the studio’s broader commercial history.

Within the full catalog of the publisher Electronic Arts, F1 2016 currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.