Paid

Sexercise Club - Steam Copies Sold & Revenue Statistics

Sexercise Club

Game information

$7.99

16 Jan 2026

Dreamers Workshop

Dreamers Workshop

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(107)

Links

Game information

$7.99

Dreamers Workshop

Dreamers Workshop

16 Jan 2026

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(107)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$20K$10K
Gross May 2026 Net May 2026
Copies Sold
3K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $7.99. USD reference tier: $7.99.

Tracked in GameSensor as of 2026-06-26. List tiers exclude tax; Steam checkout totals can differ.

Sexercise Club: the storefront tied to USD storefront tier (default international) shows $7.99 as of 2026-06-26, with USD reference $7.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Sexercise Club on this localized page?
Our snapshot on 2026-06-26 shows about $7.99 for the storefront tier paired with this language view, alongside a USD tier of $7.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Sexercise Club?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Sexercise Club was released on Steam on January 16, 2026 and has been available for 5 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 7th title released by Dreamers Workshop, and their 4th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Sexercise Club is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Sexercise Club is fairly positive.

Compared to the studio’s previous release - Waifu by Myside: Patch Me In - the game currently holds a lower rating. Its sales performance is 115% higher relative to Waifu by Myside: Patch Me In over the same number of days after release.

Overall, sales are 130% higher compared to the average performance of the last 4 paid titles released by Dreamers Workshop. This comparison helps position Sexercise Club within the studio’s broader commercial history.

Within the full catalog of the publisher Dreamers Workshop, Sexercise Club currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.