Paid

Rise: Battle Lines - Steam Copies Sold & Revenue Statistics

Rise: Battle Lines

Game information

$1.99

19 Oct 2015 EARLY ACCESS
17 Nov 2015 FULL RELEASE

Digital Tribe

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(84)

Links

Game information

$1.99

Digital Tribe

19 Oct 2015 EARLY ACCESS
17 Nov 2015 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(84)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K>$5K
Copies Sold
5K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Rise: Battle Lines shipped on Steam as Early Access on 2015-10-19 and lists a 1.0 date of 2015-11-17; benchmarking should split those windows.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Rise: Battle Lines?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Rise: Battle Lines ever Early Access on Steam?
Yes. Early Access began on 2015-10-19 and the public 1.0 window is 2015-11-17; compare marketing beats before and after each milestone.

Information


Rise: Battle Lines was released on Steam on October 19, 2015 and has been available for 8 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by The Secret Games Company, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Rise: Battle Lines is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Rise: Battle Lines is moderately.

Overall, sales are 4016% lower compared to the average performance of the last 3 paid titles released by The Secret Games Company. This comparison helps position Rise: Battle Lines within the studio’s broader commercial history.

Within the full catalog of the publisher Digital Tribe, Rise: Battle Lines currently ranks 27 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.