Free to play United States

Kila: Hourbound - Steam Copies Sold & Revenue Statistics

Kila: Hourbound

Game information

Free to play

2 Mar 2026

SMU Guildhall

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(24)

Links

Game information

Free to play

SMU Guildhall

2 Mar 2026

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(24)

Links

Store
Hub
SteamDB
Copies Sold
>1K
New owners May 2026
Wishlist on release date 2026-03-02
0.2K
Conversion of the Wishlist30 days after release
220%
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Kila: Hourbound is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Kila: Hourbound is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Kila: Hourbound.
Where do I find language mix data for Kila: Hourbound?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Kila: Hourbound was released on Steam on February 2, 2026 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 28th game released by SMU Guildhall, and their 3th launch within the past year, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• Traditional Chinese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is fairly positive.

Compared to the previous project Ling and the Corrupted Hollow, the game now holds a lower user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.