Free to play

Polychromatic - Steam Copies Sold & Revenue Statistics

Polychromatic

Game information

$2.99 before 2024-05-24
Free to play from 2024-05-25

2 Oct 2015

Brushfire Games

Brushfire Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(54)

Links

Game information

$2.99 before 2024-05-24
Free to play from 2024-05-25

Brushfire Games

Brushfire Games

2 Oct 2015

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(54)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K$10K
Copies Sold
2K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Polychromatic is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Polychromatic is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Polychromatic.
Where do I find language mix data for Polychromatic?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Polychromatic was released on Steam on October 2, 2015 and belongs to the group of popular free-to-play titles on the platform.

In June 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 2th game released by Brushfire Games, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• Traditional Chinese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is very positively.

Compared to the previous project Shipwreck, the game now holds a higher user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.