Paid Poland

Dungeon Market Simulator - Steam Copies Sold & Revenue Statistics

Dungeon Market Simulator

Game information

$9.99

3 Dec 2025 EARLY ACCESS
20 Apr 2026 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(19)

Links

Game information

$9.99

3 Dec 2025 EARLY ACCESS
20 Apr 2026 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(19)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $9.99. USD reference tier: $9.99.

Tracked in GameSensor as of 2026-06-06. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2025-12-04, the Steam USD tier moved about 11%.

Dungeon Market Simulator: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-06-06, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.

Dungeon Market Simulator shipped on Steam as Early Access on 2025-12-03 and lists a 1.0 date of 2026-04-20; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Dungeon Market Simulator on this localized page?
Our snapshot on 2026-06-06 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Dungeon Market Simulator?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Dungeon Market Simulator ever Early Access on Steam?
Yes. Early Access began on 2025-12-03 and the public 1.0 window is 2026-04-20; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Dungeon Market Simulator?
Between 2025-12-04 and the latest snapshot we store, the USD tier moved roughly 11%.

Information


Dungeon Market Simulator was released on Steam on December 3, 2025 and has been available for 6 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by DarkRook Interactive, and their 4th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Dungeon Market Simulator is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Polish
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Dungeon Market Simulator is negatively.

Compared to the studio’s previous release - Sync Together - the game currently holds a lower rating. Its sales performance is 520% higher relative to Sync Together over the same number of days after release.

Overall, sales are 252% higher compared to the average performance of the last 4 paid titles released by DarkRook Interactive. This comparison helps position Dungeon Market Simulator within the studio’s broader commercial history.

Within the full catalog of the publisher PlayWay S.A., Dungeon Market Simulator currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.