Paid

THE CUBE, SAVE US - Steam Copies Sold & Revenue Statistics

THE CUBE, SAVE US

Game information

Free to play from 2025-09-17
$0 before 2026-07-12

17 Mar 2026

XLGAMES

XLGAMES

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2464)

Links

Game information

Free to play from 2025-09-17
$0 before 2026-07-12

XLGAMES

XLGAMES

17 Mar 2026

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2464)

Links

Store
Hub
SteamDB
Copies Sold
60K
New owners June 2026
Wishlist on release date 2026-03-17
230K
Conversion of the Wishlist30 days after release
27%
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-07-13. List tiers exclude tax; Steam checkout totals can differ.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for THE CUBE, SAVE US?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


THE CUBE, SAVE US was released on Steam on September 25, 2025 and has been available for 10 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by XLGAMES, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of THE CUBE, SAVE US is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Brazilian Portuguese
• Polish
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for THE CUBE, SAVE US is negatively.

Compared to the studio’s previous release - ArcheAge: Unchained - the game currently holds a lower rating. Its sales performance is 0% lower relative to ArcheAge: Unchained over the same number of days after release.

Overall, sales are 0% lower compared to the average performance of the last 3 paid titles released by XLGAMES. This comparison helps position THE CUBE, SAVE US within the studio’s broader commercial history.

Within the full catalog of the publisher XLGAMES, THE CUBE, SAVE US currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.