Paid United States

Half-Life 2: Episode One - Steam Copies Sold & Revenue Statistics

Half-Life 2: Episode One

Game information

$7.99

1 Jun 2006

Valve

Valve

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(31406)

Links

Game information

$7.99

Valve

Valve

1 Jun 2006

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(31406)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$8M$5M
Gross May 2026 Net May 2026
Copies Sold
1.1M
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-25. List tiers exclude tax; Steam checkout totals can differ.

Developer/publisher countries stored for this title include United States, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Half-Life 2: Episode One?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Half-Life 2: Episode One was released on Steam on June 1, 2006 and has been available for 20 years.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of $10K. These numbers reflect strong interest from players and steady commercial performance.

This is the 17th title released by Valve, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Half-Life 2: Episode One is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Turkish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Half-Life 2: Episode One is very positively.

Compared to the studio’s previous release - Half-Life Deathmatch: Source - the game currently holds a higher rating. Its sales performance is 471% higher relative to Half-Life Deathmatch: Source over the same number of days after release.

Overall, sales are 856% lower compared to the average performance of the last 4 paid titles released by Valve. This comparison helps position Half-Life 2: Episode One within the studio’s broader commercial history.

Within the full catalog of the publisher Valve, Half-Life 2: Episode One currently ranks 15 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.