Half-Life 2: Episode One - Steam Copies Sold & Revenue Statistics
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
Quick answers
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for Half-Life 2: Episode One?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Information
Half-Life 2: Episode One was released on Steam on June 1, 2006 and has been available for 20 years.
According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of $10K. These numbers reflect strong interest from players and steady commercial performance.
This is the 17th title released by Valve, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of Half-Life 2: Episode One is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• English
• Russian
• Turkish.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for Half-Life 2: Episode One is very positively.
Compared to the studio’s previous release - Half-Life Deathmatch: Source - the game currently holds a higher rating. Its sales performance is 471% higher relative to Half-Life Deathmatch: Source over the same number of days after release.
Overall, sales are 856% lower compared to the average performance of the last 4 paid titles released by Valve. This comparison helps position Half-Life 2: Episode One within the studio’s broader commercial history.
Within the full catalog of the publisher Valve, Half-Life 2: Episode One currently ranks 15 among the most financially successful projects

Developer/publisher countries stored for this title include United States, which tends to correlate with bursts of reviews and wishlists from nearby languages.