Paid

EPICross - Steam Copies Sold & Revenue Statistics

EPICross

Game information

$3.99

28 Jun 2025

One Room Studio

One Room Studio

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(3)

Links

Game information

$3.99

One Room Studio

One Room Studio

28 Jun 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(3)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $3.99. USD reference tier: $3.99.

Tracked in GameSensor as of 2026-06-27. List tiers exclude tax; Steam checkout totals can differ.

EPICross: the storefront tied to USD storefront tier (default international) shows $3.99 as of 2026-06-27, with USD reference $3.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for EPICross on this localized page?
Our snapshot on 2026-06-27 shows about $3.99 for the storefront tier paired with this language view, alongside a USD tier of $3.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for EPICross?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


EPICross was released on Steam on May 14, 2025 and has been available for 1 month.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by One Room Studio, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of EPICross is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Spanish
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for EPICross is moderately.

Compared to the studio’s previous release - Fruitgeddon - the game currently holds a lower rating. Its sales performance is 592% higher relative to Fruitgeddon over the same number of days after release.

Overall, sales are 257% higher compared to the average performance of the last 3 paid titles released by One Room Studio. This comparison helps position EPICross within the studio’s broader commercial history.

Within the full catalog of the publisher One Room Studio, EPICross currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.