Paid Japan

The Aquarium does not dance Special Edition - Steam Copies Sold & Revenue Statistics

The Aquarium does not dance Special Edition

Game information

$15.99

31 Jul 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(267)

Links

Game information

$15.99

31 Jul 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(267)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$90K$50K
Gross May 2026 Net May 2026
Copies Sold
7K
New owners May 2026
Wishlist on release date 2025-07-31
1.6K
Conversion of the Wishlist30 days after release
214%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $15.99. USD reference tier: $15.99.

Tracked in GameSensor as of 2026-06-28. List tiers exclude tax; Steam checkout totals can differ.

The Aquarium does not dance Special Edition: the storefront tied to USD storefront tier (default international) shows $15.99 as of 2026-06-28, with USD reference $15.99. We plug these tracked tiers into the review-based gross model.

Developer/publisher countries stored for this title include Japan, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

What Steam list-price tier does GameSensor mirror for The Aquarium does not dance Special Edition on this localized page?
Our snapshot on 2026-06-28 shows about $15.99 for the storefront tier paired with this language view, alongside a USD tier of $15.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for The Aquarium does not dance Special Edition?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


The Aquarium does not dance Special Edition was released on Steam on July 31, 2025 and has been available for 11 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 36th title released by Gotcha Gotcha Games, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of The Aquarium does not dance Special Edition is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Japanese
• English
• Korean.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for The Aquarium does not dance Special Edition is very positively.

Compared to the studio’s previous release - A 20-year-old RPG Maker game remade with the latest RPG MAKER UNITE and available for free?! ~The Heroes of the RPG Maker series vs. the Demon Lord~ - the game currently holds a higher rating. Its sales performance is 23966% higher relative to Pixel Game Maker Series NYANxTECH over the same number of days after release.

Overall, sales are 317% higher compared to the average performance of the last 4 paid titles released by Gotcha Gotcha Games. This comparison helps position The Aquarium does not dance Special Edition within the studio’s broader commercial history.

Within the full catalog of the publisher Frontier Works Inc., The Aquarium does not dance Special Edition currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.