Paid

Burgle Supply Company - Steam Copies Sold & Revenue Statistics

Burgle Supply Company

Game information

$7.99

14 Nov 2025 EARLY ACCESS
12 May 2026 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(82)

Links

Game information

$7.99

14 Nov 2025 EARLY ACCESS
12 May 2026 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(82)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K$10K
Gross May 2026 Net May 2026
Copies Sold
2K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $7.99. USD reference tier: $7.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2025-11-14, the Steam USD tier moved about 27%.

Burgle Supply Company: the storefront tied to USD storefront tier (default international) shows $7.99 as of 2026-06-05, with USD reference $7.99. We plug these tracked tiers into the review-based gross model.

Burgle Supply Company shipped on Steam as Early Access on 2025-11-14 and lists a 1.0 date of 2026-05-12; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Burgle Supply Company on this localized page?
Our snapshot on 2026-06-05 shows about $7.99 for the storefront tier paired with this language view, alongside a USD tier of $7.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Burgle Supply Company?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Burgle Supply Company ever Early Access on Steam?
Yes. Early Access began on 2025-11-14 and the public 1.0 window is 2026-05-12; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Burgle Supply Company?
Between 2025-11-14 and the latest snapshot we store, the USD tier moved roughly 27%.

Information


Burgle Supply Company was released on Steam on November 14, 2025 and has been available for 7 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of $10K. These numbers reflect strong interest from players and steady commercial performance.

This is the 6th title released by Terrible Posture Games, and their 2th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Burgle Supply Company is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Japanese
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Burgle Supply Company is positively.

Compared to the studio’s previous release - Battle Train - the game currently holds a higher rating. Its sales performance is 329% lower relative to Battle Train over the same number of days after release.

Overall, sales are 684% lower compared to the average performance of the last 4 paid titles released by Terrible Posture Games. This comparison helps position Burgle Supply Company within the studio’s broader commercial history.

Within the full catalog of the publisher Terrible Posture Games, Burgle Supply Company currently ranks 4 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.