Free to play

Guild Hall Simulator: Prologue - Steam Copies Sold & Revenue Statistics

Guild Hall Simulator: Prologue

Game information

Free to play

1 Aug 2025

Obsessive Games

Obsessive Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(44)

Links

Game information

Free to play

Obsessive Games

Obsessive Games

1 Aug 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(44)

Links

Store
Hub
SteamDB
Copies Sold
>1K
New owners May 2026
Wishlist on release date 2025-08-01
0.3K
Conversion of the Wishlist30 days after release
110%
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Guild Hall Simulator: Prologue is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Guild Hall Simulator: Prologue is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Guild Hall Simulator: Prologue.
Where do I find language mix data for Guild Hall Simulator: Prologue?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Guild Hall Simulator: Prologue was released on Steam on May 5, 2025 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by Obsessive Games, and their 1th launch within the past year, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Czech
• Korean.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is negatively.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.