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Candy Shop Simulator: Sweet Start - Steam Copies Sold & Revenue Statistics

Candy Shop Simulator: Sweet Start

Game information

Free to play

25 Aug 2025

Games Incubator

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(133)

Links

Game information

Free to play

Games Incubator

25 Aug 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(133)

Links

Store
Hub
SteamDB
Copies Sold
4K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Candy Shop Simulator: Sweet Start is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Candy Shop Simulator: Sweet Start is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Candy Shop Simulator: Sweet Start.
Where do I find language mix data for Candy Shop Simulator: Sweet Start?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Candy Shop Simulator: Sweet Start was released on Steam on June 28, 2025 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 30th game released by Games Incubator, and their 2th launch within the past year, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Traditional Chinese
• Russian.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is moderately.

Compared to the previous project Animal Shelter 2, the game now holds a lower user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.