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I Can't Stop Gooning And Jorking To My Virtual Girlfriend - Steam Copies Sold & Revenue Statistics

I Can't Stop Gooning And Jorking To My Virtual Girlfriend

Game information

$0.99

17 Apr 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(8)

Links

Game information

$0.99

17 Apr 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(8)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $0.99. USD reference tier: $0.99.

Tracked in GameSensor as of 2026-07-04. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2025-04-18, the Steam USD tier moved about 25%.

I Can't Stop Gooning And Jorking To My Virtual Girlfriend: the storefront tied to USD storefront tier (default international) shows $0.99 as of 2026-07-04, with USD reference $0.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about 25% (tracked from 2025-04-18).

Quick answers

What Steam list-price tier does GameSensor mirror for I Can't Stop Gooning And Jorking To My Virtual Girlfriend on this localized page?
Our snapshot on 2026-07-04 shows about $0.99 for the storefront tier paired with this language view, alongside a USD tier of $0.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for I Can't Stop Gooning And Jorking To My Virtual Girlfriend?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for I Can't Stop Gooning And Jorking To My Virtual Girlfriend?
Between 2025-04-18 and the latest snapshot we store, the USD tier moved roughly 25%.

Information


I Can't Stop Gooning And Jorking To My Virtual Girlfriend was released on Steam on April 17, 2025 and has been available for 3 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 21th title released by Bully Revenge Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of I Can't Stop Gooning And Jorking To My Virtual Girlfriend is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Czech
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for I Can't Stop Gooning And Jorking To My Virtual Girlfriend is fairly positive.

Compared to the studio’s previous release - My Sadistic Yandere Goth Wife Mercilessly Dominates Me - the game currently holds a lower rating. Its sales performance is 239% higher relative to My Sadistic Yandere Goth Wife Mercilessly Dominates Me over the same number of days after release.

Overall, sales are 954% higher compared to the average performance of the last 4 paid titles released by Bully Revenge Studios. This comparison helps position I Can't Stop Gooning And Jorking To My Virtual Girlfriend within the studio’s broader commercial history.

Within the full catalog of the publisher Bully Revenge Studios, I Can't Stop Gooning And Jorking To My Virtual Girlfriend currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.