Paid

IPackThat - Steam Copies Sold & Revenue Statistics

IPackThat

Game information

$64.99

30 Jun 2015 EARLY ACCESS
6 Oct 2015 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(42)

Links

Game information

$64.99

30 Jun 2015 EARLY ACCESS
6 Oct 2015 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(42)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$100K$60K
Copies Sold
6K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-04. List tiers exclude tax; Steam checkout totals can differ.

IPackThat shipped on Steam as Early Access on 2015-06-30 and lists a 1.0 date of 2015-10-06; benchmarking should split those windows.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for IPackThat?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was IPackThat ever Early Access on Steam?
Yes. Early Access began on 2015-06-30 and the public 1.0 window is 2015-10-06; compare marketing beats before and after each milestone.

Information


IPackThat was released on Steam on June 30, 2015 and has been available for 11 years.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Piranha Bytes Distribution UG&Co KG, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of IPackThat is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for IPackThat is negatively.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by Piranha Bytes Distribution UG&Co KG. This comparison helps position IPackThat within the studio’s broader commercial history.

Within the full catalog of the publisher Piranha Bytes Distribution UG&Co KG, IPackThat currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.