Paid Finland

Trine 2: Complete Story - Steam Copies Sold & Revenue Statistics

Trine 2: Complete Story

Game information

$19.99

7 Dec 2011 EARLY ACCESS
6 Jun 2013 FULL RELEASE

Frozenbyte

Frozenbyte

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(22000)

Links

Game information

$19.99

Frozenbyte

Frozenbyte

7 Dec 2011 EARLY ACCESS
6 Jun 2013 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(22000)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$18M$11M
Gross June 2026 Net June 2026
Copies Sold
1.1M
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $3.99. USD reference tier: $3.99.

Tracked in GameSensor as of 2026-07-08. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2011-12-07, the Steam USD tier moved about -80%.

Trine 2: Complete Story: the storefront tied to USD storefront tier (default international) shows $3.99 as of 2026-07-08, with USD reference $3.99. We plug these tracked tiers into the review-based gross model.

Trine 2: Complete Story shipped on Steam as Early Access on 2011-12-07 and lists a 1.0 date of 2013-06-06; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Trine 2: Complete Story on this localized page?
Our snapshot on 2026-07-08 shows about $3.99 for the storefront tier paired with this language view, alongside a USD tier of $3.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Trine 2: Complete Story?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Trine 2: Complete Story ever Early Access on Steam?
Yes. Early Access began on 2011-12-07 and the public 1.0 window is 2013-06-06; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Trine 2: Complete Story?
Between 2011-12-07 and the latest snapshot we store, the USD tier moved roughly -80%.

Information


Trine 2: Complete Story was released on Steam on December 7, 2011 and has been available for 7 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of $10K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by Frozenbyte, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Trine 2: Complete Story is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Trine 2: Complete Story is very positively.

Compared to the studio’s previous release - Trine Enchanted Edition - the game currently holds a lower rating. Its sales performance is 240% higher relative to Trine Enchanted Edition over the same number of days after release.

Overall, sales are 551% higher compared to the average performance of the last 4 paid titles released by Frozenbyte. This comparison helps position Trine 2: Complete Story within the studio’s broader commercial history.

Within the full catalog of the publisher Frozenbyte, Trine 2: Complete Story currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.