Free to play

Conveyor Belt Sushi Simulator: Prologue - Steam Copies Sold & Revenue Statistics

Conveyor Belt Sushi Simulator: Prologue

Game information

Free to play

21 Mar 2025

Mizuki Games

Mizuki Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(43)

Links

Game information

Free to play

Mizuki Games

Mizuki Games

21 Mar 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(43)

Links

Store
Hub
SteamDB
Copies Sold
1K
New owners May 2026
Wishlist on release date 2025-03-21
0.2K
Conversion of the Wishlist30 days after release
362%
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Conveyor Belt Sushi Simulator: Prologue is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Conveyor Belt Sushi Simulator: Prologue is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Conveyor Belt Sushi Simulator: Prologue.
Where do I find language mix data for Conveyor Belt Sushi Simulator: Prologue?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Conveyor Belt Sushi Simulator: Prologue was released on Steam on March 21, 2025 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by Mizuki Games, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Traditional Chinese
• French.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is fairly positive.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.