Free to play

Fun School: Chapter 1 - Steam Copies Sold & Revenue Statistics

Fun School: Chapter 1

Game information

$0 before 2026-03-24
Free to play from 2026-03-25

12 May 2025

Calvin Andrew Skoy

Calvin Andrew Skoy

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(12)

Links

Game information

$0 before 2026-03-24
Free to play from 2026-03-25

Calvin Andrew Skoy

Calvin Andrew Skoy

12 May 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(12)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Fun School: Chapter 1 is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Fun School: Chapter 1 is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Fun School: Chapter 1.
Where do I find language mix data for Fun School: Chapter 1?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Fun School: Chapter 1 was released on Steam on May 12, 2025 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by Calvin Andrew Skoy, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Traditional Chinese
• Turkish.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is fairly positive.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.