Free to play United States

Highrise: Avatar & Social World - Steam Copies Sold & Revenue Statistics

Highrise: Avatar & Social World

Game information

Free to play

22 Oct 2025

Pocket Worlds

Pocket Worlds

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(342)

Links

Game information

Free to play

Pocket Worlds

Pocket Worlds

22 Oct 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(342)

Links

Store
Hub
SteamDB
Copies Sold
10K
New owners June 2026
Wishlist on release date 2025-10-22
8.1K
Conversion of the Wishlist30 days after release
77%
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Highrise: Avatar & Social World is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Highrise: Avatar & Social World is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Highrise: Avatar & Social World.
Where do I find language mix data for Highrise: Avatar & Social World?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Highrise: Avatar & Social World was released on Steam on October 22, 2025 and belongs to the group of popular free-to-play titles on the platform.

In June 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by Pocket Worlds, and their 1th launch within the past year, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• Brazilian Portuguese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is fairly positive.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.