Paid Japan

#holoReversi - Steam Copies Sold & Revenue Statistics

#holoReversi

Game information

$9.99

25 Jun 2025

holo Indie

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(49)

Links

Game information

$9.99

holo Indie

25 Jun 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(49)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K$10K
Copies Sold
1K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $9.99. USD reference tier: $9.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

#holoReversi: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-06-05, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.

Developer/publisher countries stored for this title include Japan, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

What Steam list-price tier does GameSensor mirror for #holoReversi on this localized page?
Our snapshot on 2026-06-05 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for #holoReversi?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


#holoReversi was released on Steam on June 25, 2025 and has been available for 1 year.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by RomanKitayama, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of #holoReversi is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• English
• Japanese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for #holoReversi is positively.

Compared to the studio’s previous release - DevilReversi - the game currently holds a higher rating. Its sales performance is 984% higher relative to DevilReversi over the same number of days after release.

Overall, sales are 182% higher compared to the average performance of the last 2 paid titles released by RomanKitayama. This comparison helps position #holoReversi within the studio’s broader commercial history.

Within the full catalog of the publisher holo Indie, #holoReversi currently ranks 15 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.