Paid United States

Civilization IV®: Warlords - Steam Copies Sold & Revenue Statistics

Civilization IV®: Warlords

Game information

$4.99

6 Apr 2007

Firaxis Games

2K

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(15)

Links

Game information

$4.99

Firaxis Games

2K

6 Apr 2007

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(15)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-07-11. List tiers exclude tax; Steam checkout totals can differ.

Civilization IV®: Warlords: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-07-11, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Developer/publisher countries stored for this title include United States, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

What Steam list-price tier does GameSensor mirror for Civilization IV®: Warlords on this localized page?
Our snapshot on 2026-07-11 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Civilization IV®: Warlords?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Civilization IV®: Warlords was released on Steam on April 6, 2007 and has been available for 3 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 7th title released by Firaxis Games, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Civilization IV®: Warlords is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Dutch
• Turkish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Civilization IV®: Warlords is very positively.

Compared to the studio’s previous release - Civilization IV®: Warlords - the game currently holds a higher rating. Its sales performance is 1747% lower relative to Sid Meier's Civilization® IV over the same number of days after release.

Overall, sales are 851560% lower compared to the average performance of the last 4 paid titles released by Firaxis Games. This comparison helps position Civilization IV®: Warlords within the studio’s broader commercial history.

Within the full catalog of the publisher 2K, Civilization IV®: Warlords currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.