Free to play

The Day Valentine Died, and So Did I! - Steam Copies Sold & Revenue Statistics

The Day Valentine Died, and So Did I!

Game information

Free to play

13 Feb 2025

緑茶弐捌號

緑茶弐捌號

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(39)

Links

Game information

Free to play

緑茶弐捌號

緑茶弐捌號

13 Feb 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(39)

Links

Store
Hub
SteamDB
Copies Sold
1K
New owners June 2026
Wishlist on release date 2025-02-13
0.4K
Conversion of the Wishlist30 days after release
194%
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

The Day Valentine Died, and So Did I! is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

The Day Valentine Died, and So Did I! is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for The Day Valentine Died, and So Did I!.
Where do I find language mix data for The Day Valentine Died, and So Did I!?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


The Day Valentine Died, and So Did I! was released on Steam on February 13, 2025 and belongs to the group of popular free-to-play titles on the platform.

In June 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by 緑茶弐捌號, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• Japanese
• Traditional Chinese
• English.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is very positively.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.