Paid

Third Crisis: Neon Nights - Steam Copies Sold & Revenue Statistics

Third Crisis: Neon Nights

Game information

$15.99

2 Apr 2026 EARLY ACCESS

Anduo Games

Anduo Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(843)

Links

Game information

$15.99

Anduo Games

Anduo Games

2 Apr 2026 EARLY ACCESS

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(843)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$400K$200K
Gross June 2026 Net June 2026
Copies Sold
20K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $15.99. USD reference tier: $15.99.

Tracked in GameSensor as of 2026-07-05. List tiers exclude tax; Steam checkout totals can differ.

Third Crisis: Neon Nights: the storefront tied to USD storefront tier (default international) shows $15.99 as of 2026-07-05, with USD reference $15.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Third Crisis: Neon Nights on this localized page?
Our snapshot on 2026-07-05 shows about $15.99 for the storefront tier paired with this language view, alongside a USD tier of $15.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Third Crisis: Neon Nights?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Third Crisis: Neon Nights was released on Steam on February 7, 2026 and has been available for 5 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of $10K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by Anduo Games, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Third Crisis: Neon Nights is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Third Crisis: Neon Nights is very positively.

Compared to the studio’s previous release - Third Crisis - the game currently holds a higher rating. Its sales performance is 254% lower relative to Third Crisis over the same number of days after release.

Overall, sales are 121% lower compared to the average performance of the last 3 paid titles released by Anduo Games. This comparison helps position Third Crisis: Neon Nights within the studio’s broader commercial history.

Within the full catalog of the publisher Anduo Games, Third Crisis: Neon Nights currently ranks 2 among the most financially successful projects Third Crisis on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.