Paid

Nanofights - Steam Copies Sold & Revenue Statistics

Nanofights

Game information

$1.99

11 Dec 2014

Quantumfrog

Libredia

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(519)

Links

Game information

$1.99

Quantumfrog

Libredia

11 Dec 2014

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(519)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$100K$80K
Copies Sold
30K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-07-07. List tiers exclude tax; Steam checkout totals can differ.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Nanofights?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Nanofights was released on Steam on December 11, 2014 and has been available for 7 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Quantumfrog, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Nanofights is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Nanofights is negatively.

Overall, sales are 155% higher compared to the average performance of the last 3 paid titles released by Quantumfrog. This comparison helps position Nanofights within the studio’s broader commercial history.

Within the full catalog of the publisher Libredia, Nanofights currently ranks 2 among the most financially successful projects Skyscraper Simulator on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.