Paid

LivingBattle - Steam Copies Sold & Revenue Statistics

LivingBattle

Game information

$11.17

14 Feb 2025 EARLY ACCESS
12 Sep 2025 FULL RELEASE

LivingEveryday

LivingEveryday

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(586)

Links

Game information

$11.17

LivingEveryday

LivingEveryday

14 Feb 2025 EARLY ACCESS
12 Sep 2025 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(586)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$70K$40K
Gross May 2026 Net May 2026
Copies Sold
10K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading

Daily Wishlist

Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $15.99. USD reference tier: $15.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

LivingBattle: the storefront tied to USD storefront tier (default international) shows $15.99 as of 2026-06-05, with USD reference $15.99. We plug these tracked tiers into the review-based gross model.

LivingBattle shipped on Steam as Early Access on 2025-02-14 and lists a 1.0 date of 2025-09-12; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for LivingBattle on this localized page?
Our snapshot on 2026-06-05 shows about $15.99 for the storefront tier paired with this language view, alongside a USD tier of $15.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for LivingBattle?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was LivingBattle ever Early Access on Steam?
Yes. Early Access began on 2025-02-14 and the public 1.0 window is 2025-09-12; compare marketing beats before and after each milestone.

Information


LivingBattle was released on Steam on December 5, 2024 and has been available for 6 months.

According to GameSensor analytics, in May 2026, the game sold 10K copies, generating a total Steam revenue of $70K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by LivingEveryday, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of LivingBattle is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for LivingBattle is negatively.

Compared to the studio’s previous release - LivingForest - the game currently holds a lower rating. Its sales performance is 193% higher relative to LivingForest over the same number of days after release.

Overall, sales are 180% higher compared to the average performance of the last 3 paid titles released by LivingEveryday. This comparison helps position LivingBattle within the studio’s broader commercial history.

Within the full catalog of the publisher LivingEveryday, LivingBattle currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.