Paid

Cats Catching Mice: The Black and White World - Steam Copies Sold & Revenue Statistics

Cats Catching Mice: The Black and White World

Game information

$4.99

10 Jul 2025

半星BanXing

半星BanXing

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(78)

Links

Game information

$4.99

半星BanXing

半星BanXing

10 Jul 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(78)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K>$5K
Copies Sold
1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2025-07-11, the Steam USD tier moved about 49%.

Cats Catching Mice: The Black and White World: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-05, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about 49% (tracked from 2025-07-11).

Quick answers

What Steam list-price tier does GameSensor mirror for Cats Catching Mice: The Black and White World on this localized page?
Our snapshot on 2026-06-05 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Cats Catching Mice: The Black and White World?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for Cats Catching Mice: The Black and White World?
Between 2025-07-11 and the latest snapshot we store, the USD tier moved roughly 49%.

Information


Cats Catching Mice: The Black and White World was released on Steam on December 30, 2024 and has been available for 6 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by 半星BanXing, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Cats Catching Mice: The Black and White World is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• English
• Italian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Cats Catching Mice: The Black and White World is very positively.

Compared to the studio’s previous release - Doll Catching Simulator - the game currently holds a higher rating. Its sales performance is 1640% higher relative to Sword of the King - The Classic of Mountains and Seas over the same number of days after release.

Overall, sales are 189% higher compared to the average performance of the last 2 paid titles released by 半星BanXing. This comparison helps position Cats Catching Mice: The Black and White World within the studio’s broader commercial history.

Within the full catalog of the publisher 半星BanXing, Cats Catching Mice: The Black and White World currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.