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LEGO® Indiana Jones™ 2: The Adventure Continues - Steam Copies Sold & Revenue Statistics

LEGO® Indiana Jones™ 2: The Adventure Continues

Game information

$19.99

18 Feb 2010

Traveller's Tales

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1988)

Links

Game information

$19.99

Traveller's Tales

18 Feb 2010

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1988)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$1M$600K
Gross May 2026 Net May 2026
Copies Sold
60K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-27. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2010-02-18, the Steam USD tier moved about -75%.

LEGO® Indiana Jones™ 2: The Adventure Continues: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-27, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about -75% (tracked from 2010-02-18).

Quick answers

What Steam list-price tier does GameSensor mirror for LEGO® Indiana Jones™ 2: The Adventure Continues on this localized page?
Our snapshot on 2026-06-27 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for LEGO® Indiana Jones™ 2: The Adventure Continues?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for LEGO® Indiana Jones™ 2: The Adventure Continues?
Between 2010-02-18 and the latest snapshot we store, the USD tier moved roughly -75%.

Information


LEGO® Indiana Jones™ 2: The Adventure Continues was released on Steam on February 18, 2010 and has been available for 4 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of $10K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by Traveller's Tales, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of LEGO® Indiana Jones™ 2: The Adventure Continues is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Polish
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for LEGO® Indiana Jones™ 2: The Adventure Continues is positively.

Compared to the studio’s previous release - LEGO® Star Wars™ - The Complete Saga - the game currently holds a lower rating. Its sales performance is 1398% lower relative to LEGO® Star Wars™ - The Complete Saga over the same number of days after release.

Overall, sales are 695% lower compared to the average performance of the last 4 paid titles released by Traveller's Tales. This comparison helps position LEGO® Indiana Jones™ 2: The Adventure Continues within the studio’s broader commercial history.

Within the full catalog of the publisher LucasArts, LEGO® Indiana Jones™ 2: The Adventure Continues currently ranks 16 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.