SoulWander - Steam Copies Sold & Revenue Statistics
Game information
$9.99
28 Sep 2025 EARLY ACCESS
10 Mar 2026 FULL RELEASE
(29)
Game information
$9.99
28 Sep 2025 EARLY ACCESS
10 Mar 2026 FULL RELEASE
(29)
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Daily Wishlist
Game context & FAQ
Steam list price (this language tier)
USD storefront tier (default international): $9.99. USD reference tier: $9.99.
Quick answers
- What Steam list-price tier does GameSensor mirror for SoulWander on this localized page?
- Our snapshot on 2026-07-17 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for SoulWander?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
- Was SoulWander ever Early Access on Steam?
- Yes. Early Access began on 2025-09-28 and the public 1.0 window is 2026-03-10; compare marketing beats before and after each milestone.
Information
SoulWander was released on Steam on December 19, 2024 and has been available for 7 months.
According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 6th title released by MYMEStudio, and their 3th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of SoulWander is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• Korean
• Traditional Chinese
• English.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for SoulWander is fairly positive.
Compared to the studio’s previous release - One and Done - the game currently holds a higher rating. Its sales performance is 0% higher relative to One and Done over the same number of days after release.
Overall, sales are 271% higher compared to the average performance of the last 4 paid titles released by MYMEStudio. This comparison helps position SoulWander within the studio’s broader commercial history.
Within the full catalog of the publisher Gonggamore Contents, SoulWander currently ranks 3 among the most financially successful projects

SoulWander: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-07-17, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.
SoulWander shipped on Steam as Early Access on 2025-09-28 and lists a 1.0 date of 2026-03-10; benchmarking should split those windows.