For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… - Steam Copies Sold & Revenue Statistics
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
USD storefront tier (default international): $2.99. USD reference tier: $2.99.
Quick answers
- What Steam list-price tier does GameSensor mirror for For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… on this localized page?
- Our snapshot on 2026-06-04 shows about $2.99 for the storefront tier paired with this language view, alongside a USD tier of $2.99. Those are informational list tiers before VAT or running discounts.
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him…?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Information
For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… was released on Steam on September 26, 2024 and has been available for 9 months.
According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 2th title released by podval01, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• Russian
• English
• Italian.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… is moderately.
Compared to the studio’s previous release - Blood Midnight Blossom - the game currently holds a lower rating. Its sales performance is 243% higher relative to Blood Midnight Blossom over the same number of days after release.
Overall, sales are 142% higher compared to the average performance of the last 2 paid titles released by podval01. This comparison helps position For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… within the studio’s broader commercial history.
Within the full catalog of the publisher podval01, For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… currently ranks 2 among the most financially successful projects Eye of Saccharine on Steam.

For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him…: the storefront tied to USD storefront tier (default international) shows $2.99 as of 2026-06-04, with USD reference $2.99. We plug these tracked tiers into the review-based gross model.