Paid

For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… - Steam Copies Sold & Revenue Statistics

For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him…

Game information

$2.99

26 Sep 2024

podval01 SasDeRider

podval01

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(30)

Links

Game information

$2.99

podval01 SasDeRider

podval01

26 Sep 2024

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(30)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $2.99. USD reference tier: $2.99.

Tracked in GameSensor as of 2026-06-04. List tiers exclude tax; Steam checkout totals can differ.

For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him…: the storefront tied to USD storefront tier (default international) shows $2.99 as of 2026-06-04, with USD reference $2.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… on this localized page?
Our snapshot on 2026-06-04 shows about $2.99 for the storefront tier paired with this language view, alongside a USD tier of $2.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him…?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… was released on Steam on September 26, 2024 and has been available for 9 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by podval01, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Russian
• English
• Italian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… is moderately.

Compared to the studio’s previous release - Blood Midnight Blossom - the game currently holds a lower rating. Its sales performance is 243% higher relative to Blood Midnight Blossom over the same number of days after release.

Overall, sales are 142% higher compared to the average performance of the last 2 paid titles released by podval01. This comparison helps position For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… within the studio’s broader commercial history.

Within the full catalog of the publisher podval01, For a long time, I built plans to steal a boy at work and didn't dare to do it, but I happened to get him, so now I can do all sorts of T H I N G S with him… currently ranks 2 among the most financially successful projects Eye of Saccharine on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.