Free to play

"Otherworldly: Beginning of the Rift" Pre-Alpha - Steam Copies Sold & Revenue Statistics

"Otherworldly: Beginning of the Rift" Pre-Alpha

Game information

Free to play

16 Sep 2024 EARLY ACCESS

67 Studio

Good Face Team

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(18)

Links

Game information

Free to play

67 Studio

Good Face Team

16 Sep 2024 EARLY ACCESS

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(18)

Links

Store
Hub
SteamDB
Copies Sold
>1K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

"Otherworldly: Beginning of the Rift" Pre-Alpha is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

"Otherworldly: Beginning of the Rift" Pre-Alpha is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for "Otherworldly: Beginning of the Rift" Pre-Alpha.
Where do I find language mix data for "Otherworldly: Beginning of the Rift" Pre-Alpha?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


"Otherworldly: Beginning of the Rift" Pre-Alpha was released on Steam on September 5, 2024 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by 67 Studio, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• German.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is moderately.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.