Paid

PirateWar - Steam Copies Sold & Revenue Statistics

PirateWar

Game information

$1.99

8 Sep 2024

dayme200

dayme200

(1)

Links

Game information

$1.99

dayme200

dayme200

8 Sep 2024

(1)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $1.99. USD reference tier: $1.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2024-09-09, the Steam USD tier moved about 67%.

PirateWar: the storefront tied to USD storefront tier (default international) shows $1.99 as of 2026-06-05, with USD reference $1.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about 67% (tracked from 2024-09-09).

Quick answers

What Steam list-price tier does GameSensor mirror for PirateWar on this localized page?
Our snapshot on 2026-06-05 shows about $1.99 for the storefront tier paired with this language view, alongside a USD tier of $1.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for PirateWar?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for PirateWar?
Between 2024-09-09 and the latest snapshot we store, the USD tier moved roughly 67%.

Information


PirateWar was released on Steam on September 8, 2024 and has been available for 9 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by dayme200, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of PirateWar is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Brazilian Portuguese
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for PirateWar is negatively.

Compared to the studio’s previous release - Let's Roll - the game currently holds a lower rating. Its sales performance is 258% lower relative to Let's Roll over the same number of days after release.

Overall, sales are 1376% lower compared to the average performance of the last 4 paid titles released by dayme200. This comparison helps position PirateWar within the studio’s broader commercial history.

Within the full catalog of the publisher dayme200, PirateWar currently ranks 4 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.