Free to play

The Way of Life Free Edition - Steam Copies Sold & Revenue Statistics

The Way of Life Free Edition

Game information

Free to play

30 Dec 2014 EARLY ACCESS
31 May 2016 FULL RELEASE

CyberCoconut

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(6152)

Links

Game information

Free to play

CyberCoconut

30 Dec 2014 EARLY ACCESS
31 May 2016 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(6152)

Links

Store
Hub
SteamDB
Copies Sold
300K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

The Way of Life Free Edition is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

The Way of Life Free Edition is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for The Way of Life Free Edition.
Where do I find language mix data for The Way of Life Free Edition?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


The Way of Life Free Edition was released on Steam on December 30, 2014 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 5th game released by Fabio Ferrara, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• Spanish.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is moderately.

Compared to the previous project Heaven Island Life, the game now holds a higher user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.