Extreme Climbing Mirage City - Steam Copies Sold & Revenue Statistics
Game information
Game information
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Daily Wishlist
Game context & FAQ
Steam list price (this language tier)
USD storefront tier (default international): $0.49. USD reference tier: $0.49.
Since the first snapshot we logged on 2024-07-23, the Steam USD tier moved about -17%.
Quick answers
- What Steam list-price tier does GameSensor mirror for Extreme Climbing Mirage City on this localized page?
- Our snapshot on 2026-07-16 shows about $0.49 for the storefront tier paired with this language view, alongside a USD tier of $0.49. Those are informational list tiers before VAT or running discounts.
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for Extreme Climbing Mirage City?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
- How volatile is the USD tier list price for Extreme Climbing Mirage City?
- Between 2024-07-23 and the latest snapshot we store, the USD tier moved roughly -17%.
Information
Extreme Climbing Mirage City was released on Steam on July 22, 2024 and has been available for 2 years.
According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 36th title released by Yusuf Islam Seyhan, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of Extreme Climbing Mirage City is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• Traditional Chinese
• Turkish
• Japanese.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for Extreme Climbing Mirage City is negatively.
Compared to the studio’s previous release - Adventure Forest: Rabbit Story - the game currently holds a lower rating. Its sales performance is 1463% lower relative to Adventure Forest: Rabbit Story over the same number of days after release.
Overall, sales are 500% lower compared to the average performance of the last 4 paid titles released by Yusuf Islam Seyhan. This comparison helps position Extreme Climbing Mirage City within the studio’s broader commercial history.
Within the full catalog of the publisher Inspector Studios, Extreme Climbing Mirage City currently ranks 36 among the most financially successful projects

Extreme Climbing Mirage City: the storefront tied to USD storefront tier (default international) shows $0.49 as of 2026-07-16, with USD reference $0.49. We plug these tracked tiers into the review-based gross model.
Between the earliest stored tier and today, Steam’s USD list price shifted about -17% (tracked from 2024-07-23).