Paid

I HATE MY LEGS - Steam Copies Sold & Revenue Statistics

I HATE MY LEGS

Game information

$10.99

27 Sep 2024

Subhumans Studio

Subhumans Studio

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(18)

Links

Game information

$10.99

Subhumans Studio

Subhumans Studio

27 Sep 2024

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(18)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $10.99. USD reference tier: $10.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

I HATE MY LEGS: the storefront tied to USD storefront tier (default international) shows $10.99 as of 2026-06-05, with USD reference $10.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for I HATE MY LEGS on this localized page?
Our snapshot on 2026-06-05 shows about $10.99 for the storefront tier paired with this language view, alongside a USD tier of $10.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for I HATE MY LEGS?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


I HATE MY LEGS was released on Steam on August 31, 2024 and has been available for 10 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Subhumans Studio, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of I HATE MY LEGS is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Korean
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for I HATE MY LEGS is very positively.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by Subhumans Studio. This comparison helps position I HATE MY LEGS within the studio’s broader commercial history.

Within the full catalog of the publisher Subhumans Studio, I HATE MY LEGS currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.