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Hexcells Infinite - Steam Copies Sold & Revenue Statistics

Hexcells Infinite

Game information

$1.49

1 Sep 2014

Matthew Brown

Matthew Brown

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4681)

Links

Game information

$1.49

Matthew Brown

Matthew Brown

1 Sep 2014

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4681)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$700K$400K
Gross June 2026 Net June 2026
Copies Sold
200K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-07-18. List tiers exclude tax; Steam checkout totals can differ.

Hexcells Infinite: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-07-18, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Hexcells Infinite on this localized page?
Our snapshot on 2026-07-18 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Hexcells Infinite?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Hexcells Infinite was released on Steam on September 1, 2014 and has been available for 10 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by Matthew Brown, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Hexcells Infinite is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Korean.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Hexcells Infinite is very positively.

Compared to the studio’s previous release - Sentinel - the game currently holds a higher rating. Its sales performance is 247% higher relative to Hexcells Plus over the same number of days after release.

Overall, sales are 1299% higher compared to the average performance of the last 4 paid titles released by Matthew Brown. This comparison helps position Hexcells Infinite within the studio’s broader commercial history.

Within the full catalog of the publisher Matthew Brown, Hexcells Infinite currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.