Paid Germany

Call to Arms - Steam Copies Sold & Revenue Statistics

Call to Arms

Game information

$3.74

30 Jul 2015 EARLY ACCESS
27 Apr 2018 FULL RELEASE

Digitalmindsoft

Digitalmindsoft

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(24001)

Links

Game information

$3.74

Digitalmindsoft

Digitalmindsoft

30 Jul 2015 EARLY ACCESS
27 Apr 2018 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(24001)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10M$6M
Gross May 2026 Net May 2026
Copies Sold
800K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $3.74. USD reference tier: $3.74.

Tracked in GameSensor as of 2026-06-23. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2015-07-30, the Steam USD tier moved about -81%.

Call to Arms: the storefront tied to USD storefront tier (default international) shows $3.74 as of 2026-06-23, with USD reference $3.74. We plug these tracked tiers into the review-based gross model.

Call to Arms shipped on Steam as Early Access on 2015-07-30 and lists a 1.0 date of 2018-04-27; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Call to Arms on this localized page?
Our snapshot on 2026-06-23 shows about $3.74 for the storefront tier paired with this language view, alongside a USD tier of $3.74. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Call to Arms?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Call to Arms ever Early Access on Steam?
Yes. Early Access began on 2015-07-30 and the public 1.0 window is 2018-04-27; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Call to Arms?
Between 2015-07-30 and the latest snapshot we store, the USD tier moved roughly -81%.

Information


Call to Arms was released on Steam on July 30, 2015 and has been available for 11 months.

According to GameSensor analytics, in May 2026, the game sold 2K copies, generating a total Steam revenue of $20K. These numbers reflect strong interest from players and steady commercial performance.

This is the 5th title released by Digitalmindsoft, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Call to Arms is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Call to Arms is fairly positive.

Compared to the studio’s previous release - Men of War: Assault Squad 2 - the game currently holds a higher rating. Its sales performance is 0% higher relative to Men of War: Assault Squad 2 over the same number of days after release.

Overall, sales are 132% higher compared to the average performance of the last 4 paid titles released by Digitalmindsoft. This comparison helps position Call to Arms within the studio’s broader commercial history.

Within the full catalog of the publisher Digitalmindsoft, Call to Arms currently ranks 2 among the most financially successful projects Call to Arms - Gates of Hell: Ostfront on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.