Paid

Mongol - Steam Copies Sold & Revenue Statistics

Mongol

Game information

Free to play from 2025-02-28
$0 before 2026-06-04

1 Mar 2025 EARLY ACCESS
12 Mar 2025 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(10)

Links

Game information

Free to play from 2025-02-28
$0 before 2026-06-04

1 Mar 2025 EARLY ACCESS
12 Mar 2025 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(10)

Links

Store
Hub
SteamDB
Copies Sold
>1K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Mongol shipped on Steam as Early Access on 2025-03-01 and lists a 1.0 date of 2025-03-12; benchmarking should split those windows.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Mongol?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Mongol ever Early Access on Steam?
Yes. Early Access began on 2025-03-01 and the public 1.0 window is 2025-03-12; compare marketing beats before and after each milestone.

Information


Mongol was released on Steam on February 28, 2025 and has been available for 4 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Nicu Stefan Cristian, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Mongol is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Brazilian Portuguese
• Bulgarian
• Czech.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Mongol is negatively.

Overall, sales are 0% lower compared to the average performance of the last 1 paid titles released by Nicu Stefan Cristian. This comparison helps position Mongol within the studio’s broader commercial history.

Within the full catalog of the publisher Nicu Stefan Cristian, Mongol currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.