Daily Climb - Steam Copies Sold & Revenue Statistics
Game information
Game information
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
USD storefront tier (default international): $6.99. USD reference tier: $6.99.
Since the first snapshot we logged on 2025-06-12, the Steam USD tier moved about 75%.
Quick answers
- What Steam list-price tier does GameSensor mirror for Daily Climb on this localized page?
- Our snapshot on 2026-06-06 shows about $6.99 for the storefront tier paired with this language view, alongside a USD tier of $6.99. Those are informational list tiers before VAT or running discounts.
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for Daily Climb?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
- Was Daily Climb ever Early Access on Steam?
- Yes. Early Access began on 2025-08-12 and the public 1.0 window is 2026-04-30; compare marketing beats before and after each milestone.
- How volatile is the USD tier list price for Daily Climb?
- Between 2025-06-12 and the latest snapshot we store, the USD tier moved roughly 75%.
Information
Daily Climb was released on Steam on June 11, 2025 and has been available for 1 year.
According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 1th title released by DragonWind99, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of Daily Climb is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• English
• Brazilian Portuguese
• Bulgarian.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for Daily Climb is very positively.
Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by DragonWind99. This comparison helps position Daily Climb within the studio’s broader commercial history.
Within the full catalog of the publisher DragonWind99, Daily Climb currently ranks 1 among the most financially successful projects on Steam.

Daily Climb: the storefront tied to USD storefront tier (default international) shows $6.99 as of 2026-06-06, with USD reference $6.99. We plug these tracked tiers into the review-based gross model.
Daily Climb shipped on Steam as Early Access on 2025-08-12 and lists a 1.0 date of 2026-04-30; benchmarking should split those windows.