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Clutchtime™: Basketball Deckbuilder - Steam Copies Sold & Revenue Statistics

Clutchtime™: Basketball Deckbuilder

Game information

$9.88

24 Jul 2025

Bigosaur

Bigosaur

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(199)

Links

Game information

$9.88

Bigosaur

Bigosaur

24 Jul 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(199)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$60K$40K
Copies Sold
4K
New owners June 2026
Wishlist on release date 2025-07-24
14K
Conversion of the Wishlist30 days after release
17%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $9.99. USD reference tier: $9.99.

Tracked in GameSensor as of 2026-07-02. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2025-07-24, the Steam USD tier moved about -38%.

Clutchtime™: Basketball Deckbuilder: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-07-02, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about -38% (tracked from 2025-07-24).

Quick answers

What Steam list-price tier does GameSensor mirror for Clutchtime™: Basketball Deckbuilder on this localized page?
Our snapshot on 2026-07-02 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Clutchtime™: Basketball Deckbuilder?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for Clutchtime™: Basketball Deckbuilder?
Between 2025-07-24 and the latest snapshot we store, the USD tier moved roughly -38%.

Information


Clutchtime™: Basketball Deckbuilder was released on Steam on January 31, 2025 and has been available for 6 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 11th title released by Bigosaur, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Clutchtime™: Basketball Deckbuilder is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Clutchtime™: Basketball Deckbuilder is fairly positive.

Compared to the studio’s previous release - Clutchtime™: Tournament Edition - the game currently holds a higher rating. Its sales performance is 1210% higher relative to Block Buster Billy over the same number of days after release.

Overall, sales are 108% higher compared to the average performance of the last 4 paid titles released by Bigosaur. This comparison helps position Clutchtime™: Basketball Deckbuilder within the studio’s broader commercial history.

Within the full catalog of the publisher Bigosaur, Clutchtime™: Basketball Deckbuilder currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.