Paid

MY ADAPTATION IN(TO) HUMAN - Steam Copies Sold & Revenue Statistics

MY ADAPTATION IN(TO) HUMAN

Game information

$1.99

14 May 2024

SpoocleMacBoogle

SpoocleMacBoogle

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(58)

Links

Game information

$1.99

SpoocleMacBoogle

SpoocleMacBoogle

14 May 2024

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(58)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
2K
New owners June 2026
Wishlist on release date 2024-05-14
0.1K
Conversion of the Wishlist30 days after release
800%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $1.99. USD reference tier: $1.99.

Tracked in GameSensor as of 2026-07-18. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2024-05-14, the Steam USD tier moved about 21%.

MY ADAPTATION IN(TO) HUMAN: the storefront tied to USD storefront tier (default international) shows $1.99 as of 2026-07-18, with USD reference $1.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about 21% (tracked from 2024-05-14).

Quick answers

What Steam list-price tier does GameSensor mirror for MY ADAPTATION IN(TO) HUMAN on this localized page?
Our snapshot on 2026-07-18 shows about $1.99 for the storefront tier paired with this language view, alongside a USD tier of $1.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for MY ADAPTATION IN(TO) HUMAN?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for MY ADAPTATION IN(TO) HUMAN?
Between 2024-05-14 and the latest snapshot we store, the USD tier moved roughly 21%.

Information


MY ADAPTATION IN(TO) HUMAN was released on Steam on May 14, 2024 and has been available for 2 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 5th title released by SpoocleMacBoogle, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of MY ADAPTATION IN(TO) HUMAN is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for MY ADAPTATION IN(TO) HUMAN is moderately.

Compared to the studio’s previous release - EVIL - the game currently holds a lower rating. Its sales performance is 102% lower relative to EVIL over the same number of days after release.

Overall, sales are 101% higher compared to the average performance of the last 4 paid titles released by SpoocleMacBoogle. This comparison helps position MY ADAPTATION IN(TO) HUMAN within the studio’s broader commercial history.

Within the full catalog of the publisher SpoocleMacBoogle, MY ADAPTATION IN(TO) HUMAN currently ranks 5 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.