Paid

NeonXSZ - Steam Copies Sold & Revenue Statistics

NeonXSZ

Game information

$9.99

28 Jul 2014 EARLY ACCESS
22 Feb 2016 FULL RELEASE

None - Independent

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(112)

Links

Game information

$9.99

None - Independent

28 Jul 2014 EARLY ACCESS
22 Feb 2016 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(112)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$90K$50K
Copies Sold
7K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $2.49. USD reference tier: $2.49.

Tracked in GameSensor as of 2026-07-02. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2014-07-28, the Steam USD tier moved about -88%.

NeonXSZ: the storefront tied to USD storefront tier (default international) shows $2.49 as of 2026-07-02, with USD reference $2.49. We plug these tracked tiers into the review-based gross model.

NeonXSZ shipped on Steam as Early Access on 2014-07-28 and lists a 1.0 date of 2016-02-22; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for NeonXSZ on this localized page?
Our snapshot on 2026-07-02 shows about $2.49 for the storefront tier paired with this language view, alongside a USD tier of $2.49. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for NeonXSZ?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was NeonXSZ ever Early Access on Steam?
Yes. Early Access began on 2014-07-28 and the public 1.0 window is 2016-02-22; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for NeonXSZ?
Between 2014-07-28 and the latest snapshot we store, the USD tier moved roughly -88%.

Information


NeonXSZ was released on Steam on July 28, 2014 and has been available for 12 years.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Intravenous Software, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of NeonXSZ is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• French
• Japanese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for NeonXSZ is fairly positive.

Overall, sales are 183% higher compared to the average performance of the last 3 paid titles released by Intravenous Software. This comparison helps position NeonXSZ within the studio’s broader commercial history.

Within the full catalog of the publisher None - Independent, NeonXSZ currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.