Free to play

Sword Phantom - Steam Copies Sold & Revenue Statistics

Sword Phantom

Game information

$0 before 2026-02-07
Free to play from 2026-02-08

6 Feb 2026 EARLY ACCESS

XyGame

XyGame

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4)

Links

Game information

$0 before 2026-02-07
Free to play from 2026-02-08

XyGame

XyGame

6 Feb 2026 EARLY ACCESS

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4)

Links

Store
Hub
SteamDB
Copies Sold
>1K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

Loading

Daily Wishlist

Support us on PATREON

Game context & FAQ

Sword Phantom is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Sword Phantom is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Sword Phantom.
Where do I find language mix data for Sword Phantom?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Sword Phantom was released on Steam on October 31, 2024 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 2th game released by XyGame, and their 1th launch within the past year, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• Russian
• Turkish
• Brazilian Portuguese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is negatively.

Compared to the previous project 仙游物语-0.1GM版, the game now holds a lower user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.