Paid

Jesus Christ Simulator - Steam Copies Sold & Revenue Statistics

Jesus Christ Simulator

Game information

$1.99

31 May 2024 EARLY ACCESS

Luke Gayson

Luke Gayson

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(231)

Links

Game information

$1.99

Luke Gayson

Luke Gayson

31 May 2024 EARLY ACCESS

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(231)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$20K$10K
Gross June 2026 Net June 2026
Copies Sold
6K
New owners June 2026
Wishlist on early access release date2024-05-31
0.1K
Conversion of the Wishlist30 days after early access
943%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $1.99. USD reference tier: $1.99.

Tracked in GameSensor as of 2026-07-20. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2024-06-01, the Steam USD tier moved about 25%.

Jesus Christ Simulator: the storefront tied to USD storefront tier (default international) shows $1.99 as of 2026-07-20, with USD reference $1.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about 25% (tracked from 2024-06-01).

Quick answers

What Steam list-price tier does GameSensor mirror for Jesus Christ Simulator on this localized page?
Our snapshot on 2026-07-20 shows about $1.99 for the storefront tier paired with this language view, alongside a USD tier of $1.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Jesus Christ Simulator?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for Jesus Christ Simulator?
Between 2024-06-01 and the latest snapshot we store, the USD tier moved roughly 25%.

Information


Jesus Christ Simulator was released on Steam on May 31, 2024 and has been available for 2 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Luke Gayson, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Jesus Christ Simulator is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Spanish
• Italian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Jesus Christ Simulator is positively.

Overall, sales are 293% higher compared to the average performance of the last 3 paid titles released by Luke Gayson. This comparison helps position Jesus Christ Simulator within the studio’s broader commercial history.

Within the full catalog of the publisher Luke Gayson, Jesus Christ Simulator currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.